The Crew: The Quest for Planet Nine

Game Image
Player Count Icon

2-5

Play Time Icon

20

Complexity Icon

1.97/5

Summary

In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space.

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Mapping Warning

This game has low mapping strength! While it's still playable with the Everdeck, expect increased mental tracking, frequent references to a card guide, or game features missing entirely.
See the Rules section for more details

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Extra Components

This game requires extra components to play:

  • Communication, Distress, Commander, & Task Tokens
  • Logbook

Card Zones

Card Image

Color Cards: Use Rank & Suit

J,Q,K,A : Rocket Cards

Task Cards: Use Rank & Suit

Suit : Refers to the Color Card of the same color

Reminder Cards: Use Suit

Game Rules

Objective of the Game

Complete all the tasks in each mission by winning their respective tricks.

Setup

Give each player a Reminder card, then shuffle up the tasks and non-task cards (including rockets). Deal out all non-tasks to each player. Then set out the number of task cards you wish to use for this mission (ideally based on mission book) face-up in the middle. Tokens are to be drawn on paper.

Gameplay

Task Selection: The player with the 4 Rocket is the commander. They will select one task to complete, placing it face-up in front of them. Then each player does the same around the table. The goal on each mission is to ensure each player with a task wins a trick containing the corresponding card. Play: Starting with the captain, each player plays one card into the trick. Normal trick taking rules apply (must follow suit if possible, winner = highest trump (rocket), then highest in the suit that led the trick). The winner of the trick takes the cards and leads the next trick. Continue until all tasks are completed or one is lost! Communication: Each player may communicate one card once per mission. They may show a particular card and declare that it's their highest, lowest, or only card in its suit. Distress Signal: At the beginning of a mission, you can decide together whether to use a distress signal to make it easier. If you do, choose together whether to pass left or right, then hand one non-rocket card to your neighbor in that direction. 3 Player Challenge: Remove one suit and the 1 Rocket. 5 Player Rule: Because the game gets harder with 5, some missions have a gold borer. On these missions, after selection, one crew member can hand their task to another crew member. If just doing tasks, use this rule if you're struggling with 5 players. 2 Player Rule: Before dealing out cards, set aside 4 Rocket, then set aside seven cards face-down in a row, then one card face-up on top of each. Shuffle the 4 Rocket back in, and deal out to both players (13 each). Commander also controls the AI (represented by the seven piles). The AI is the third player, the commander plays one face-up card on its turn. After playing a face-up card, any face-down card beneath it is revealed.

Rules Source: The Everdeck Companion Vol. 1

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Everdeck Differences

While the main cards are easily mappable, this game has a lot extra components as seen in the "Extra Components" section. You'll need to do some DIY for the task tokens that you assign to each task card or some clever mental tracking with the existing Everdeck cards.

Card Table

These are the cards you require for the game

clubspade

0

1

11 (Task)

2

22 (Task)

3

33 (Task)

4

44 (Task)

5

55 (Task)

6

66 (Task)

7

77 (Task)

8

88 (Task)

9

99 (Task)

X

J

1 Rocket

Q

2 Rocket

K

3 Rocket

A

4 Rocket
heartdiamond

0

1

11 (Task)

2

22 (Task)

3

33 (Task)

4

44 (Task)

5

55 (Task)

6

66 (Task)

7

77 (Task)

8

88 (Task)

9

99 (Task)

X

ReminderReminder

J

Q

K

A

coincrown

0

1

11 (Task)

2

22 (Task)

3

33 (Task)

4

44 (Task)

5

55 (Task)

6

66 (Task)

7

77 (Task)

8

88 (Task)

9

99 (Task)

X

ReminderReminder

J

Q

K

A

moonstar

0

1

11 (Task)

2

22 (Task)

3

33 (Task)

4

44 (Task)

5

55 (Task)

6

66 (Task)

7

77 (Task)

8

88 (Task)

9

99 (Task)

X

J

Q

K

A

Total Cards: 81

Color Cards: 40

Color Cards: Use Rank & Suit

J,Q,K,A : Rocket Cards

Task Cards: 36

Task Cards: Use Rank & Suit

Suit : Refers to the Color Card of the same color

Reminder Cards: 5

Reminder Cards: Use Suit

Extra Components

  • 10 Task Tokens
  • 5 Radio Communication Tokens
  • 1 Distress Signal Token
  • 1 Commander Token
  • Rulebook/logbook

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