Enchanted Plumes

Game Image
Player Count Icon

2-6

Play Time Icon

20-40

Complexity Icon

1.23/5

Summary

In Enchanted Plumes, players strive to complete magical peacocks by assembling plumes in sparkling rows from top to bottom. Skillfully placing feather cards of the same color from row to row is key, as the top row value will count against your score, while all lower rows count as positive values. Once the peahen card is revealed, the player with the most valuable plumes wins the game and is bestowed with the luck of the peacock!

Card Zones

Card Image

Feather Color: Use Uncolored Sequence Number

Feather Value: Use Colored Sequence Number

Peahen: Use Name

Game Rules

Objective of the Game

In Enchanted Plumes, players strive to complete magical Peacocks by assembling plumes in sparkling rows from top to bottom, using multiple colors of Feather cards while matching cards of the same color from row to row. The player with the most valuable plumes wins the game and is bestowed with the luck of the Peacock

Setup

Set aside the Peahen card and shuffle the Feather deck based on the number of players: - 2 Players: Remove values 7,8, and 9 - 3 Players: Remove values 8 and 9 - 4 Players: Remove value 9 - 5 or 6 Players: All cards are used Deal 9 cards to each player then players choose 3 cards to reshuffle back to the Feather deck. Then, without looking at them, takes the top 7 cards from the deck, shuffle the Peahen into them and return those cards to the bottom of the Feather deck. Flip and place the top 5 cards from the deck in a line extending to the right of the deck; this lineup is called the Train. The player who last saw a peacock goes first or you can randomly determine the first player.

Gameplay

On your turn, you must play cards and then replenish your hand, in the order described below. 1. First, play one or two cards either to start a new plume or add to one of your existing plumes; the cards may be used together in the same plume or split up among plumes (see Building a Plume). 2. Next, replenish your hand by performing one of the following three actions: (a) Draw exactly two cards from the Feather deck (b) Swap exactly two cards from your hand with two cards from the Train (c) In either order, draw one card from the Feather deck and swap one card from your hand with one card from the Train Important: Hands are limited to six cards; you cannot draw a seventh card. If your first draw brings your hand to six cards, you cannot draw a second card; to complete your turn, you must swap a card from your hand with the Train. After you have completed both of the steps above, play passes clockwise to the next player. Building a Plume Assemble plumes by playing Feather cards in rows from top to bottom, matching cards of identical colors from row to row. Cards placed in the top row of a plume are scored as negative points, while cards placed in lower rows are scored as positive points. Once a lower row of cards is started in a plume, Feather cards can no longer be added to higher rows in that plume. You may begin a new plume at any time before replenishing your hand. Plumes containing only one card are always scored as negative (see Scoring). Rules for building plumes: 1. Number of Cards in a Row: The top row of each plume may contain as many cards as you want. The following rows in a plume must contain one less card than the row immediately above it. For example, if a plume has a top row of four cards, the next row must have exactly three cards, the row below that exactly two cards, and so on. 2. Colors in a Row: The top row of a plume may include any number of feather colors. Those colors determine which feather colors may be placed in the row below it; that is, a row may include only colors from the row above it. For example, if the top row of a plume includes feathers that are red, blue, orange, and yellow, then only red, blue, orange, or yellow cards may be placed in the following row. Colors may be duplicated within a row. 3. Locking a Row: Once another row is started, the row above it is locked. Feather cards cannot be added to a locked row, and a lower row cannot be started without meeting the minimum card requirement of the current one. Completing a Peacock A Peacock is complete when its plume tapers down from a locked two-card row to a locked single-card row. The Feather card placed in the bottom row must still obey all rules for building the plume, but should be played face down; the image on the reverse side of the card locks the bottom row and completes the Peacock, which allows it to score bonus points at the end of the game (see Scoring)! Ending the Game When the Peahen card is drawn from the deck, play immediately ends and scoring begins. Scoring All plumes score points, even if they are not completed Peacocks. Flip all cards in the bottom rows of completed Peacocks face up. Cards in the top row of a plume are worth negative points. All remaining cards in the plume are worth positive points. To calculate the total score of a plume, add up the values of cards in the top row, then subtract that value from the sum of all the cards below it Peacock Bonus Points: Completed Peacocks (those whose plumes go all the way down to a single card in the bottom row) score 1 bonus point for each card used to build them. Incomplete Peacocks do not score bonus points. Your score is equal to the total point value of your plumes plus any Peacock bonus points. The player with the highest score at the end of the game wins! If scores are tied, the tied player who completed the most Peacocks wins. If players are still tied, the victory is shared.

Rules Source: Official Rules

Card Table

These are the cards you require for the game

clubspade

0

00

1

11

2

22

3

33

4

44

5

55

6

66

7

77

8

88

9

99

X

05

J

16

Q

27

K

38

A

49
heartdiamond

0

00

1

11

2

22

3

33

4

44

5

55

6

66

7

77

8

88

9

99

X

05

J

16

Q

27

K

38

A

49
coincrown

0

00

1

11

2

22

3

33

4

44

5

55

6

66

7

77

8

88

9

99

X

J

Q

Peahen

K

A

moonstar

0

00

1

11

2

22

3

33

4

44

5

55

6

66

7

77

8

88

9

99

X

J

Q

K

A

Total Cards: 101

Feather Color: 100

Feather Color: Use Uncolored Sequence Number

Feather Value: 100

Feather Value: Use Colored Sequence Number

Peahen: 1

Peahen: Use Name

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