Don't Mess with Cthulhu

Game Image
Player Count Icon

4-6

Play Time Icon

5-30

Complexity Icon

1.14/5

Summary

Don't Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered. Before each round players receive a number of Investigation cards, which they look at but then shuffle and put in front of themselves so they know what cards they have, but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards, and gather all unrevealed cards are shuffled an redistributed evenly among the players. Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. If you want to play multiple rounds (it's highly recommended), the losers in each game get Insanity tokens. Get three tokens, and the night is over with the winner(s) being those most sane.

Card Zones

Card Image

Character Tokens: Use Suit

heart : Cultist

moon : Investigator

Investigation Cards: Use Suit

club spade : Futile investigation

coin : Elder sign

diamond : Cthulhu

Game Rules

Objective of the Game

Don't Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered. A fundamental rule of the game is that players may say anything that they want during the game (except to discuss the art on their Character token), regardless of the truth of their statements. Don't Mess with Cthulhu is a social game, pure logic is not enough to win.

Setup

Use the chart below to determine the number of Investigator and Cultist tokens to use in this game. Four Players: Investigators: 2 Cultists: 2 Five Players: Investigators: 3 Cultists: 2 Six Players: Investigators: 4 Cultists: 2 Shuffle the appropriate number of Character tokens, dealing one to each player face down. Each player secretly looks at the role assigned to them on the Character token. Place any unused Character tokens out of play without revealing them. Randomly select a starting Active player, and give the Active Player marker to that player. Use the chart below to determine the number of Futile Investigation, Elder Sign and Cthulhu cards to use as the Investigation deck in this game. Place unused cards out of play. Four Players: Futile Investigation: 15 Elder Sign: 4 Cthulhu: 1 Five Players: Futile Investigation: 19 Elder Sign: 5 Cthulhu: 1 Six Players: Futile Investigation: 23 Elder Sign: 6 Cthulhu: 1 Shuffle the appropriate number of Investigation cards, dealing five to each player face down. Beginning with the starting player, each player secretly looks at their Investigation cards and declares (truthfully or not) the number of Elder Sign and Cthulhu cards they were dealt. Everyone shuffles their Investigation cards and places them in front of themselves. Note: At the end of Set Up, each player will have five Investigation cards. They will know the number of Futile Investigation, Elder Sign and Cthulhu cards in front of them, but will not know which card is which. As other players may have lied in their declaration, each player will only truly know what is in front of themselves. Strategy Tip: Remember there is no need to tell the truth in this game, lying is allowed and encouraged. This is true for both the Investigators and Cultists - neither side should be entirely truthful. There are many reasons why you will want to be careful about the information that you reveal or even lie so your identity is hidden. Cultists will want to know where the Cthulhu is hidden as they can win by revealing a single card, so Investigators should be careful about revealing when they have Cthulhu. Likewise, Cultists should be cautious about revealing too much information about where the Elder Signs lie. As you play the game more, you'll discover a number of other reasons why telling the truth is not always advantageous to your team. But, of course, sometimes being honest is the best strategy - knowing when to lie and when to be truthful is the key to a successful investigation.

Gameplay

The game consists of four rounds. Each round has a number of actions equal to the number of players in the game. For example, a game with five players would have five actions per round. Action The Active player (the player with the Active Player marker) selects any Investigation card of any player other than themselves and places the Active Player marker on that card. Everyone can, and should, provide their input, insight and devious deceptions to guide the decisions of the Active player, but in the end it is the Active player's decision. The chosen card is revealed and placed in the center of the play area so that everyone can see. Check to see if the game ends (see below), then play proceeds with the player whose card was just revealed being given the Active Player marker and taking the next action. Note: Once a card is revealed, it remains revealed and out of play for the remainder of the game. Strategy Tip: Not every player will get to take an action each round, nor should you want everyone to have an equal number of actions. Investigators should be wary of letting Cultists take actions lest they reveal Cthulhu and end the game immediately. Round End The round ends after the number of actions taken in that round is equal to the number of players in the game. Note: The number of revealed Investigation cards at the end of each round should be equal to the number of players multiplied by the round number. For example, the second round of a five-player game is over when 10 Investigation cards have been revealed. After completing the final action of each round, the remaining Investigation cards are shuffled together and dealt evenly between the players. The players secretly look at their Investigation cards, shuffle their cards and place them in front of themselves. Players may declare (truthfully or not) what cards they have each round. Note: At the beginning of each round, each player will have an equal number of Investigation cards - one less than they had the previous round. They will know the number of Futile Investigation, Success and Fail cards in front of them, but will not know which card is which. Play resumes in the next round with the Active player taking the first action. Rounds repeat until the game ends or four rounds have been completed. End of the Game The game ends immediately if the Cthulhu card is revealed, all Elder Sign cards are revealed or four rounds have been completed. The Investigators win if all Elder Sign cards are revealed. Note: The number of Elder Sign cards in play is always equal to the number of players. The Cultists win if Cthulhu is revealed. The Cultists also win if the Investigators are unable to find all the Elder Signs in time (after four rounds). Note: The game always ends before all the Investigation cards are revealed.

Rules Source: UltraBoardGames

Card Table

These are the cards you require for the game

clubspade

0

FutileFutile

1

FutileFutile

2

FutileFutile

3

FutileFutile

4

FutileFutile

5

FutileFutile

6

FutileFutile

7

FutileFutile

8

Futile

9

Futile

X

Futile

J

Futile

Q

Futile

K

Futile

A

Futile
heartdiamond

0

Cthulhu

1

2

3

4

5

6

7

8

9

X

J

Q

K

Cultist

A

Cultist
coincrown

0

Elder Sign

1

Elder Sign

2

Elder Sign

3

Elder Sign

4

Elder Sign

5

Elder Sign

6

7

8

9

X

J

Q

K

A

moonstar

0

1

2

3

4

5

6

7

8

9

X

J

Investigator

Q

Investigator

K

Investigator

A

Investigator

Total Cards: 36

Character Tokens: 6

Character Tokens: Use Suit

heart : Cultist

moon : Investigator

Investigation Cards: 30

Investigation Cards: Use Suit

club spade : Futile investigation

coin : Elder sign

diamond : Cthulhu

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